
The Conjuring
“The artifacts in this room are not asleep.”
We are working on this room. It opens again soon.
A locked room in the Warrens' occult museum has been opened for the night. A porcelain doll sits behind cracked glass. A music box plays without being wound. Find the relic that does not belong — before it finds you.
The Warrens sealed this wing for a reason. Behind cracked glass sits a porcelain doll that three separate families begged them to take away, and beside it a music box whose key went missing decades ago. Tonight the cases are unlocked and the museum is yours.
Expect close work. Combinations hidden in case labels, a ledger that contradicts itself, and one relic among dozens that answers when you speak to it. This room rewards the group that reads carefully and argues quietly.
What This Room Is
- A single locked museum wing, opened for one hour
- Puzzles built on documents, dates and objects that do not match
- The quietest of the three rooms — and the one guests keep dreaming about
Before You Knock
- For players 14 and over. Ages 14 and 15 come with an adult.
- Phones go in a locker. The story does not pause for notifications.
- Pay on arrival, cash or card.
The Door Is Waiting.
Sixty minutes can change a story forever. Choose your night.

