Evil Dead — DARKMOOR
01 · Escape Rooms · Cairo

Evil Dead

We read from the book. We shouldn't have.

Duration
60 min
Players
4–15 souls
Difficulty
5/5
Price
250 EGP
per player

An isolated cabin. A reel-to-reel tape recorder mid-incantation. The Necronomicon Ex-Mortis lies open on the table, its passages bleeding through the floorboards. Reverse the summoning before the woods come inside.

The cabin was empty when you arrived. The tape recorder was not. A voice none of you recognises is halfway through a passage it should never have read aloud, and the Necronomicon Ex-Mortis lies open where the last group left it.

This is the loudest room at Darkmoor. Something works at the cellar door while you work the summoning, and the reversal has to be completed in the right order or not at all. Bring nerve, and a group that can keep talking under pressure.

What This Room Is

  • The most physical of the three rooms
  • A summoning that must be reversed in sequence, under noise
  • Built for groups that do not go silent when startled

Before You Knock

  • For players 14 and over. Ages 14 and 15 come with an adult.
  • Phones go in a locker. The story does not pause for notifications.
  • Pay on arrival, cash or card.
— Reserve Your Hour —

The Door Is Waiting.

Sixty minutes can change a story forever. Choose your night.

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